Battlefield 3 impressions
Hey all, just got the beta invite to Battlefield 3. I've been playing for an hour, so here are my impressions, and yes i understand some of the more technical bits are still being polished for release day (in 4 weeks mind you, a little late to find out some stuff just doesn't work i would think)
It's Blue- like the Matrix had that weird green yellow filter, this is the blue filter equivalent. And to an extent it gives the false impression of clarity, but what it really does is make your friendlies look like light blue triangles, and your enemies (that normally are red) look sort of like purple blue friendlies. It's too much blue for my taste, but i imagine i'll get used to it.
The environments- Awesome, Battlefield is known for its ability to create fun destructible environments and this game delivers. more places to hide, more avenues of approach, lots of fun with the environment.
prone- i kind of miss the days of crouch and stand. the beta so far has been a world of campers hiding in the dark spots, laying down, and waiting for you. The map you can play currently is in a subway station, the streets, and a park in what sounds and looks an awful lot like france. anyway you'll be killed by people laying in bushes, laying behind dark cornered trashcans, laying on a street a few feet above where you are, and much much more!
the firing- i'm going to assume there is lots of lag currently because there aren't that many beta players so it's hard to consolidate and relay info in a timely manner. the end result is i die before the enemy shoots on my screen, or i put a clip in someone and they turn around and shoot me once to kill me, or i stab someone 3 times and they turn around and stab me once and i die. i'll chalk this one up to beta issues, not necessarily gameplay issues. in 2 months, i will legitimately be cursing louly in my apartment when there is not an excuse.
the menus- okay i get it you like blue and red lava type streaks (tanks meet fast and furious artwork), good for you. everything seems so big and bloated, i want clear, i want simple, i want it to not take up my entire screen for every little thing. it feels a bit kid like currently, you know when you leave your 5 year old in charge of power point and he makes several slides that say poo in 48 pt font. it doesn't have to look like modern warfares menus, you had a good thing going with classic Battlefields, the 1943 arcade and the bad company series, why change it up too much?
the online website, battlelog... easy to interface with, so it gets a ton of points there, instant updates, more points, and i can't wait to see what else i'll be able to do there.
I love battlefield more than i love Modern Warfare, the allure is that each round REQUIRES team work, and that means it also takes more time. Modern Warfare is a quick cheap thrill that i can do with friends to kill time between the first half and second half of a sporting event.
And I just started playing Gears of War 3 (or the worst F'ing grind to get achievements that i've ever seen). The good news about GoW3 is that the company behind it legitimately stands behind their product and interacts with the users consistently over lonnnnggg periods of time. they had a 22x xp event a few weeks ago, and that certainly helps people in their grind to level 100. I'm currently level 16 and i don't think i have the grind in me to participate weekly in whatever they have going on. but if BF3 continues down it's current path it may end up like Medal of Honor did for me and only last about 3 weeks in my house, boy that game had some things going for it but just failed to deliver. Call of Duty MW3 is only a few weeks behind Battlefield 3 so i'm looking forward to being able to compare it all. Can you say i've already got Elite going? cause i can't, invite me! BF3, MW3 elite, and GoW3 season pass, looks like i have a lot of gaming to do, and lots of other games are not going to get my attention (unless target has one of their buy 2 new games get one free deals, i love those)
It's Blue- like the Matrix had that weird green yellow filter, this is the blue filter equivalent. And to an extent it gives the false impression of clarity, but what it really does is make your friendlies look like light blue triangles, and your enemies (that normally are red) look sort of like purple blue friendlies. It's too much blue for my taste, but i imagine i'll get used to it.
The environments- Awesome, Battlefield is known for its ability to create fun destructible environments and this game delivers. more places to hide, more avenues of approach, lots of fun with the environment.
prone- i kind of miss the days of crouch and stand. the beta so far has been a world of campers hiding in the dark spots, laying down, and waiting for you. The map you can play currently is in a subway station, the streets, and a park in what sounds and looks an awful lot like france. anyway you'll be killed by people laying in bushes, laying behind dark cornered trashcans, laying on a street a few feet above where you are, and much much more!
the firing- i'm going to assume there is lots of lag currently because there aren't that many beta players so it's hard to consolidate and relay info in a timely manner. the end result is i die before the enemy shoots on my screen, or i put a clip in someone and they turn around and shoot me once to kill me, or i stab someone 3 times and they turn around and stab me once and i die. i'll chalk this one up to beta issues, not necessarily gameplay issues. in 2 months, i will legitimately be cursing louly in my apartment when there is not an excuse.
the menus- okay i get it you like blue and red lava type streaks (tanks meet fast and furious artwork), good for you. everything seems so big and bloated, i want clear, i want simple, i want it to not take up my entire screen for every little thing. it feels a bit kid like currently, you know when you leave your 5 year old in charge of power point and he makes several slides that say poo in 48 pt font. it doesn't have to look like modern warfares menus, you had a good thing going with classic Battlefields, the 1943 arcade and the bad company series, why change it up too much?
the online website, battlelog... easy to interface with, so it gets a ton of points there, instant updates, more points, and i can't wait to see what else i'll be able to do there.
I love battlefield more than i love Modern Warfare, the allure is that each round REQUIRES team work, and that means it also takes more time. Modern Warfare is a quick cheap thrill that i can do with friends to kill time between the first half and second half of a sporting event.
And I just started playing Gears of War 3 (or the worst F'ing grind to get achievements that i've ever seen). The good news about GoW3 is that the company behind it legitimately stands behind their product and interacts with the users consistently over lonnnnggg periods of time. they had a 22x xp event a few weeks ago, and that certainly helps people in their grind to level 100. I'm currently level 16 and i don't think i have the grind in me to participate weekly in whatever they have going on. but if BF3 continues down it's current path it may end up like Medal of Honor did for me and only last about 3 weeks in my house, boy that game had some things going for it but just failed to deliver. Call of Duty MW3 is only a few weeks behind Battlefield 3 so i'm looking forward to being able to compare it all. Can you say i've already got Elite going? cause i can't, invite me! BF3, MW3 elite, and GoW3 season pass, looks like i have a lot of gaming to do, and lots of other games are not going to get my attention (unless target has one of their buy 2 new games get one free deals, i love those)

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